What about an arrangement of about six or more kinds of land units, extraordinary units like clerics, surgeons, and spies, also the boats, and later the planes and helicopters, lastly a few ages with goliath robots? Goodness, and the 42 special units for specific developments. Fourteen civic establishments from four separate areas, each with three spell forces and three ponders, all accessible throughout fifteen ages, in which there are consistent, in any event, six unique assets and in some cases seven, and some of them being traded out as you advance ages? Don’t worry about it. ![]()
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